//
//  Level1.m
//  Open RPG
//
//  Created by Bryan Monsalvatge on 2/7/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "Level1.h"


@implementation Level1

+(id) scene
{
	// 'scene' is an autorelease object.
	CCScene *scene = [CCScene node];
	
	// 'layer' is an autorelease object.
	Level1 *layer = [Level1 node];
	
	// add layer as a child to scene
	[scene addChild: layer];
	
	// return the scene
	return scene;
}

-(id) init
{
	// always call "super" init
	// Apple recommends to re-assign "self" with the "super" return value
	if( (self=[super init] )) {
		
	
		
		
		
	}
	return self;
}
- (void) dealloc
{
	
	
	
	[super dealloc];
}
@end
